Exploring Comics and Graphic Novels in the Classroom

Exploring Comics and Graphic Novels in the Classroom - Advances in Educational Technologies and Instructional Design (AETID) Book Series

Hardback (31 Aug 2022)

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Publisher's Synopsis

Art can be used in education to assist in engagement, comprehension, and literacy. For years, comics and graphic novels have been written off as simple sources of entertainment. However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively. Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts. It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways. Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.

Book information

ISBN: 9781668443132
Publisher: IGI Global
Imprint: IGI Global
Pub date:
DEWEY: 371.33
DEWEY edition: 23/eng/20220521
Language: English
Number of pages: xx, 331
Weight: 363g
Height: 279mm
Width: 216mm
Spine width: 21mm