Gamification for Human Factors Integration

Gamification for Human Factors Integration Social, Education, and Psychological Issues - Advances in Human and Social Aspects of Technology (AHSAT) Book Series

Hardback (30 Jan 2014)

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Publisher's Synopsis

With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centred issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behaviour, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.

Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practises for promoting positive behaviour online through gamification applications in social, educational and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Book information

ISBN: 9781466650718
Publisher: IGI Global
Imprint: IGI Global
Pub date:
DEWEY: 302.231
DEWEY edition: 23
Language: English
Number of pages: xxiv, 336
Weight: 1106g
Height: 290mm
Width: 228mm
Spine width: 25mm