Graphics Shaders

Graphics Shaders Theory and Practice

Hardback (22 Apr 2009)

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Publisher's Synopsis

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Book information

ISBN: 9781568813349
Publisher: Taylor and Francis
Imprint: CRC Press
Pub date:
DEWEY: 006.6
DEWEY edition: 22
Language: English
Number of pages: 391
Weight: 1030g
Height: 191mm
Width: 235mm
Spine width: 25mm