Phonic Books Get Out of the Game

Phonic Books Get Out of the Game Decodable Books for Older Readers (CVC, Consonant Blends and Consonant Teams) - Phonic Books Catch-Up Decodable Readers

Educational Cards (07 Jan 2025)

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Publisher's Synopsis

After being pulled into his game, Gus learns that there is no way out unless he continues to play.

To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing.

honic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.

Book 1: Zap (CVC, CVCC)
Book 2: Bugs (CVCC)
Book 3: Dogs in the Mist (CVCC)
Book 4: Filled Up (CCVC and 'ed')
Book 5: Drops of Drink (CCVCC)
Book 6: Glitch ('ch' and 'tch')
Book 7: Crash and Bash ('sh')
Book 8: Find the Path ('th')
Book 9: Run Quick! There Are Rats! ('ck' and 'qu')
Book 10: Wings, Kings and Fangs ('ng')
Book 11: What Is Going On? ('wh' and 'ing')
Book 12: The Last Puzzle ('le')

Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.

Book information

ISBN: 9780593842454
Publisher: DK
Imprint: Phonic Books
Pub date:
Language: English
Number of pages: 192
Weight: 142g
Height: 210mm
Width: 148mm