The Invisible Hand in Virtual Worlds

The Invisible Hand in Virtual Worlds The Economic Order of Video Games

Hardback (03 Feb 2022)

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Publisher's Synopsis

Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space.

Book information

ISBN: 9781108839716
Publisher: Cambridge University Press
Imprint: Cambridge University Press
Pub date:
DEWEY: 794.84
DEWEY edition: 23
Language: English
Number of pages: 256
Weight: 480g
Height: 161mm
Width: 237mm
Spine width: 22mm