Video Gaming in Science Fiction

Video Gaming in Science Fiction A Critical Study - Studies in Gaming

Paperback (30 Aug 2018)

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Publisher's Synopsis

As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. In this examination of how video gaming and video gaming culture are depicted in science fiction, Jason Barr examines how preconceived, media-fueled paranoia about video gaming, first formed almost fifty years ago, still resonate in modern science fiction prose. This works reveals how the negative stereotypes of gamers and gaming have trickled through mainstream thought through the years and still dominate science fiction and almost every discussion or depiction of modern video gamers in media and entertainment. As a result, faithful and honest portrayals of gamers and gaming are still wanting, even in the “forward thinking” worlds of science fiction.

Book information

ISBN: 9781476666372
Publisher: McFarland
Imprint: McFarland & Company, Inc., Publishers
Pub date:
DEWEY: 813.08762093579
DEWEY edition: 23
Language: English
Number of pages: vi, 188
Weight: 299g
Height: 229mm
Width: 152mm
Spine width: 8mm